Search results for "tietokoneavusteinen oppiminen"

showing 10 items of 65 documents

Technological, Organisational and Socio-Interactional Affordances in Simulation-Based Collaborative Learning

2021

Analysis of the applicability of a learning technology requires an evaluation of how the affordances of the learning environment respond to users’ needs. We examine affordances in a simulation-based collaborative learning environment from the learners’ viewpoint. Our analysis focuses on three types of affordances: technological, organisational and socio-interactional. The findings show how teams of learners employ the different types of affordances in their collaborative tasks. In addition, our analysis illustrates the interdependent and interlinked nature of the affordances. We offer an analytical understanding of the dynamics among different kinds of affordances and show how they can be a…

Computer based learningkoulutusteknologiaComputer scienceProcess (engineering)media_common.quotation_subjectLearning environmentcollaborative learningaffordancessimulaatiopelitCollaborative learningInterdependencesimulation gamesDynamics (music)Human–computer interactiontietokoneavusteinen oppiminenyhteisöllinen oppiminenAffordancecomputer-based learningSimulation basedmedia_common
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Deep Networks for Collaboration Analytics : Promoting Automatic Analysis of Face-to-Face Interaction in the Context of Inquiry-Based Learning

2021

Scholars have applied automatic content analysis to study computer-mediated communication in computer-supported collaborative learning (CSCL). Since CSCL also takes place in face-to-face interactions, we studied the automatic coding accuracy of manually transcribed face-to-face communication. We conducted our study in an authentic higher-education physics context where computer-supported collaborative inquiry-based learning (CSCIL) is a popular pedagogical approach. Since learners’ needs for support in CSCIL vary in the different inquiry phases (orientation, conceptualization, investigation, conclusion, and discussion), we studied, first, how the coding accuracy of five computational models…

Cooperative learningKnowledge managementvuorovaikutusmedia_common.quotation_subjectLearning analyticsCSCIL050109 social psychologyContext (language use)Educationcollaboration analyticsCSCLExcellencetietokoneavusteinen oppiminen0501 psychology and cognitive sciencesyhteisöllinen oppiminenmedia_commonbusiness.industry05 social sciencesinquiry-based learningdeep networks050301 educationword embeddingComputer Science Applicationssisällönanalyysicomputer-supported collaborative learningAnalyticsComputer-supported collaborative learningcomputational modelsActive learningInquiry-based learningbusiness0503 education
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Social sensitivity:a manifesto for CSCL research

2021

International audience; Technologies for computer-supported collaborative learning (CSCL) are playing an increasingly prominent role in educational contexts, especially as teachers and students strive to deal with pandemic-related constraints. However, the technologies being used for collaboration on a daily basis are not sufficiently equipped to promote collaborative learning as both a cognitive and a socio-emotional process. They may even run the risk of hindering the constructive exchange of ideas and provoking disputes and negative encounters. In this squib, we argue that the field of CSCL is failing to address this risk, because our research efforts are far too scattered and siloed. We…

Cooperative learningManifestokoulutusteknologiaProcess (engineering)Emerging technologiescollaborative learning[SHS.PSY]Humanities and Social Sciences/Psychologyeducational technologysosiaalinen vuorovaikutusConstructiveArticle[SHS]Humanities and Social Sciencessocial sensitivityEducationtietokoneavusteinen oppiminen0501 psychology and cognitive sciencesSociologyyhteisöllinen oppiminenComputingMilieux_MISCELLANEOUS4. Education05 social sciencesSocial changeEducational technology050301 educationCollaborative learningSocial sensitivitySocial sensitivity · Collaborative learning · Emerging technologies · Educational technologyCollaborative learningemerging technologiesHuman-Computer InteractionEducational technologyEmerging technologiesEngineering ethics[SHS] Humanities and Social Sciences0503 education050104 developmental & child psychology
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Scripting as a pedagogical method to guide collaborative writing : university students' reflections

2020

A collaboration script is a set of instructions used to improve collaborative learning among students in technology-enhanced environments. Previously, university students’ perspective has been under-represented in the study on collaboration scripts. In this article, we focus on understanding students’ experiences in a scripted collaborative writing task, especially from the perspective of following the script. The study was conducted among undergraduate students (N = 91) taking a master-level educational science course at one university each in Finland and Belgium. Divided into 25 groups, each with three to five members, the students worked on collaborative writing tasks. During their share…

Cooperative learningtieteellinen kirjoittaminenCollaborative writingSocial PsychologyTeaching methodSocial Sciences050105 experimental psychologyyhteistyöAPPROPRIATIONEducationComputer-supported collaborative learningManagement of Technology and InnovationCollaborative writingMedia TechnologyTechnology integrationMathematics educationtietokoneavusteinen oppiminen0501 psychology and cognitive sciencesHigher educationyhteisöllinen oppiminenkorkeakoulupedagogiikkaCOORDINATIONlcsh:T58.5-58.64lcsh:Information technologyGUIDANCE05 social sciencesWriting processEducational technology050301 educationMACRO-SCRIPTSCollaborative learningKNOWLEDGE CONSTRUCTIONWEBComputer-supported collaborative learningTechnology-enhanced learningPsychology0503 educationkirjoittaminen
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Automatic Content Analysis of Computer-Supported Collaborative Inquiry-Based Learning Using Deep Networks and Attention Mechanisms

2020

Computer-supported collaborative inquiry-based learning (CSCIL) represents a form of active learning in which students jointly pose questions and investigate them in technology-enhanced settings. Scaffolds can enhance CSCIL processes so that students can complete more challenging problems than they could without scaffolds. Scaffolding CSCIL, however, would optimally adapt to the needs of a specific context, group, and stage of the group's learning process. In CSCIL, the stage of the learning process can be characterized by the inquiry-based learning (IBL) phase (orientation, conceptualization, investigation, conclusion, and discussion). In this presentation, we illustrate the potential of a…

Feature engineeringWord embeddingComputer scienceProcess (engineering)Context (language use)neuroverkot010501 environmental sciencesoppimisanalytiikkaMachine learningcomputer.software_genre01 natural sciencesluonnollinen kielitietokoneavusteinen oppimineninquiry based learningnatural language processingyhteisöllinen oppiminentutkiva oppiminen0105 earth and related environmental sciencesInterpretabilityArtificial neural networkbusiness.industry05 social sciences050301 educationsisällönanalyysideep neural networksActive learningInquiry-based learningArtificial intelligencebusiness0503 educationcomputer
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The potential of temporal analysis: Combining log data and lag sequential analysis to investigate temporal differences between scaffolded and non-sca…

2020

This paper contributes to the ongoing discussion about analysing the temporal aspects of learning processes in the educational technology research field. Our main aim was to advance methods for analysing temporal aspects of technology-enhanced learning (TEL) processes by introducing the temporal lag sequential analysis (TLSA) technique and by combining TLSA with temporal log data analysis (TLDA). Our secondary aim was to illustrate the potential of these two analysis techniques to reveal the differences between the face-to-face technology-enhanced collaborative inquiry-based learning (CIBL) processes of three different conditions (non-scaffolded, writing scaffolded and script scaffolded gro…

General Computer ScienceComputer sciencescaffoldingcomputer.software_genre050105 experimental psychologyField (computer science)Computer-Supported Collaborative LearningEducationMoodleLog datatietokoneavusteinen oppiminentechnology-enhanced inquiry0501 psychology and cognitive sciencesyhteisöllinen oppiminenlag sequential analysisbusiness.industryGroup (mathematics)05 social sciencesEducational technology050301 educationIntelligent Tutoring SystemsLag sequential analysisAsynchronous communicationpostsecondary educationkorkeakouluopiskeluInquiry-based learningScreen captureArtificial intelligencebusinesscooperative/collaborative learning0503 educationcomputeroppimisprosessiNatural language processingComputers & Education
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Geogebra-avusteinen tutkiva matematiikka opetusharjoittelussa : tutkimuksia opettajan ja oppilaiden toiminnasta

2011

Tässä artikkelikokoelmassa julkaistavat tutkimusraportit syntyivät osana johtamaani ”Tutkiva matematiikka opetusharjoittelussa” -projektia. Projektin tavoitteena on tarkastella tekijöitä, joista tutkiva matematiikan oppiminen muodostuu sekä kehittää ohjeistusta tutkivan matematiikan käytännön toteutukseen. Opetin matematiikan aineenopettajiksi opiskeleville kahdeksan 45 minuutin oppituntia tutkivan matematiikan periaatteita kurssilla ”OPEA411 Syventävä ainepedagogiikka”. Lisäksi kurssin ”OPEA611 Aineenopettaja työnsä tutkijana” 10 oppitunnin aikana perehdyimme tutkivaa matematiikkaa käsitteleviin tutkimuksiin, opetusta kehittämään pyrkiviin tutkimusmenetelmiin ja videoanalyysiin. Näistä 18 …

GeoGebramatematiikkaoppiminentietokoneavusteinen oppiminentutkiva oppiminenopetusopetusharjoittelu
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Supporting struggling readers with digital game-based learning

2019

This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-grade students who have persistent difficulties with acquiring accurate and fluent reading skills. The participants (N = 37) were randomly assigned either to a 6-week intervention including sessions with GL, in addition to school-provided support, or a control group receiving only school-provided support. The intervention took place at the students’ homes and schools under the supervision of their parents and teachers. The results showed that the children who received the GL intervention developed significantly faster in word reading than the control group. Moreover, their reading development w…

GraphoLearn050101 languages & linguisticsReading disabilitymedia_common.quotation_subjectTeaching methodeducationEducationDevelopmental psychologyFluencyoppimisvaikeudetmotivationIntervention (counseling)Reading (process)tietokoneavusteinen oppiminen0501 psychology and cognitive sciencesserious gamemedia_commondigital game-based learning05 social sciencesreading disabilityEducational technology050301 educationSpellingoppimispelitReading comprehensionhyötypelitlukutaitoPsychologylukihäiriöt0503 educationengagement
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Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India: A randomized controll…

2021

Background In 2018, it was found that only a quarter of Grade 3 children in India were reading at grade level. A growing demand for English education has further limited children's literacy achievement. Despite a strong evidence base in favour of using systematic phonics for building English literacy skills, many teachers in India continue to use rote-methods of literacy instruction. Objectives We aimed to examine the efficacy of GraphoLearn (GL) English Rime, a computer-assisted reading intervention, in improving the foundational literacy skills of 1st and 2nd grade students who were attending an English medium school in India. Methods A total of 136 students across 6 classrooms were rando…

GraphoLearnEnglish language learnersIndiaeducational technologylapset (ikäryhmät)English languagePhonicslukeminenEducationlaw.inventionRandomized controlled triallawIntervention (counseling)tietokoneavusteinen oppiminenopetusteknologiainterventionMedical educationpelaaminenEducational technologyphonicsComputer Science ApplicationslukutaitoopetusmenetelmätGame basedPsychologyenglannin kieliJournal of Computer Assisted Learning
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Assessing the effectiveness of GraphoLearn combined with classroom instruction on phonics : a randomised control trial

2023

Proficiency in reading is a gateway for learning. However, the literacy rate in India stands at only 73% today. Many children studying in English-medium public schools often face a learning disadvantage through the schooling years since they struggle in learning to read in English which manifests into a struggle with reading to learn in later years. This disadvantage is more pronounced in children living in poverty. Thus, consistent efforts towards building foundational literacy skills of these children when developmentally appropriate is important to overcome the learning crisis. The aim of this study was to determine whether GraphoLearn, a computer assisted learning tool, combined with Gr…

GraphoLearncomputer-assisted learningfoundational literacytietokoneavusteinen oppiminenGraphoLearn-aligned classroom instructionphonics
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